Hi! My name is Bryan Tai and I'm video game software developer. I mainly create games with C# and the Unity game engine at work and on my own personal projects. As a former UBC CPSC teaching assistant, I'm well-versed in Object-Oriented programming and Data Structures. I've experienced full stack software development while working at a start-up game studio and at my various co-op positions.
Check out my Resume here or connect with me on social media!
Reunite your family after your children have been scared off into the dark, cold wilderness. Play as a father coal gathering up his ember children and bring them back to their mother bonfire.
I organized a team of 6 to create this game during the 48-hour Global Game Jam 2019 using Unity. I designed the core concept of the game and developed the backend game code for the Fire mechanic. As the Team Lead, I coordinated our programmers and artists as well as solved merge conflicts with SourceTree.
Help the weed man avoid the cyber cops to sell the cyber weed. Tune into cyber frequencies to cyber eavesdrop on the cyber patrols. Cyber.
I collaborated with a team of 7 to create this game during the 48-hour Global Game Jam 2018 using Unity. I designed and developed the radio dial controls as well as programming the radio's audio effects (static, fading, etc).
Help Shaman Dan summon the rain by using the QWOP keys to control his limbs!
I acted as Project Manager for a team of 7 to create MAKE IT RAIN during the 48 hour Global Game Jam 2016. I organized our sprints by assigning user stories as well as integrated and QA'd our project. I created this idea to utilize the Collision and Physics support of the Unity game engine.
You can't defeat enemies on your own. Convert them into minions and provide them with support as they fight your battles for you!
SUPPORT is a 2D Platformer Video Game that was created during the 48 hour Global Game Jam 2015 with the Unity game engine.
Having created the original game idea, I directed our team of 5 developers to create a working prototype within 48 hours. I also designed the levels and programmed the AI for the actors.
DEFINEMATH is a Math Quiz Android App created using Java, Android Studio, and the Android SDK in my spare time. I implemented a caching system to reduce repetition from the number and definition generators.
Automatically sets your device from ringer to vibrate mode depending on your schedule!
VIBERNATE is a Android Tool that allows people with busy or periodic schedules (i.e. students) to set their device to ring or vibrate on set weekly intervals. I collaborated with a team of 6 developers through Git and Github to design the UI of the app as well as program the Timer functionality.