Hi! I’m a Software Dev and Game Developer based in Vancouver BC. I’ve worked in the industry since 2017 and I’ve been active in many local game jams and indie meetups. My speciality is C# and Unity. Recently I’ve dabbled with Godot and Unreal Engine.
Check out my Resume here or connect with me on social media!
3D mobile fighting RPG created by Kabam. I worked on MCOC as a Software Engineer from 2019 to 2024. On the Frontend Team, I worked with UI Designers, Server Engineers, and the Unity NGUI system to create new screens and features such as the Hyperlink Glossary. As a Gameplay Engineer, I updated game systems and created new prototypes such as the Support Striker system, Fractured Power Bar and [REDACTED].
🎮 Play it here!3D Bullet Hell created with Unity for the Brackeys Game Jam 2021.2. I worked online with a team of 4 people and completed the game in 7 days. I made the multi-stage Boss enemy, implemented the UI, and fixed many bugs.
🎮 Play it here!2D rocket jumping platformer created with Unity in only 12 hours for the Global Game Jam 2024. I worked with a team of 5 and programmed the rocket jumping logic.
🎮 Play it here!2D simulator of what it's like to play Support. Created with Unity for the Global Game Jam 2020. I led a team of 6 people as Team Lead and UI programmer. I also taught a new developer how to use Unity during the 48 hour time limit
🎮 Play it here!Desktop puzzle stealth game based on a "Limited Space" theme. Created with Godot for the Ludum Dare 54. I worked with an online team of 3 and created the puzzles with GDScript and sprites with MS Paint.
🎮 Play it here!2D physics platformer about scaling a mountain while scaling yourself. Created with Unity for the GMTK 2024 Game Jam. I worked with a team of 3 and created Goo Guy's body and controls.
🎮 Play it here!
University of British Columbia
Bachelor of Science, Major in Computer Science
Graduated May 2017